Devlogs
Physics Engine Platformer Plugin (v.1.2)
Added Features:
- Several new plugin parameters were added for better and more precise control of the player:
- Stop Velocity Rate - Multiplied to current horizontal velocity after moving / dashing to either reduce or retain "floatiness" / momentum.
- Fall Velocity - Added on top of gravity to increase/decrease the speed at which the player descends.
- Terminal Velocity - Define the max speed at which the player can fall.
- Coyote Frames - Small window of time after leaving a platform where the player can jump despite being airborne.
- Added Dash action and corresponding parameters (Dash Force, Dash Frames, Cooldown, etc.).
- Added keyboard and gamepad binding for Jump and Dash actions to the plugin parameters.
Minor Changes:
- Arrow up key is now used to interact with events, rather than the "ok" button (spacebar / enter), similar to Hollow Knight's implementation.