Posted May 02, 2025 by Tamschi
#changelog #fix
This is a highly recommended bugfix update.
Fixes:
Previously, the wrong sprite was checked for a bitmap and had its frame updated. (Sprite_Actor
is composite and it’s its ._mainSprite
that shows the battler image.)
To be honest, I’m still puzzled why this appeared to work correctly in my test project. Maybe because I was testing with the default actor spritesheets instead of single frame images, but that doesn’t quite explain everything.