Devlogs
Version 0.6.0 patchnotes
This update was originally supposed to a small patch to address the issues with 0.5.0, but it kept growing in size so I upgraded it from "_._.X" to "_.X._" Aside from the new units, its mostly about polishing and making the game look prettier. I also spent a lot of time on optimisation so the game runs a lot better too. I'm going to work on artillery next, so look forward to that.
Changelog:
- Added new infantry units, weapons, and models
- Improved infantry animations
- Improved special effects
- Improved command arrows appearance
- They're smaller
- They fade out over time
- They have command specific colors
- There's a new type with a circle at the end
- Added new icons that appear when units run out of specific ammo types (before this update, the icon only appeared if a unit was completely out of all ammo types, which was rare)
- Improved vision line / targeting info
- The weapon with the longest range is used
- Only weapons that are compatible with the target and have the appropriate ammo type appear
- Fixed slightly non-accurate distance
- Added being able to move the selection (drag) box around by holding both mouse buttons
- Added keybind to toggle the rules of engagement of all weapons (caps lock)
- Added drop shadow on cursor
- Added simple version of the controls cheat sheet
- Fixed issue with vehicle movement smoke effect (it didn't spawn often enough)
- Fixed issue with pathfinding
- Fixed being able to draw a formation line without units selected
- Fixed infantry not always standing upright / invisible
- Fixed being able to select infantry inside transports
- Fixed units moving towards their enemy target if they don't have a weapon to shoot at it
- Fixed issues with giving certain commands to infantry inside buildings