Posted May 01, 2025 by Ethan Bradley
#devlog #alpha #sci-fi #2d
Evening,
So it has been a while since my last release, however I'm glad to put V0.3 into release and I will discuss what changes I have made during the time I had been gone.
First of all, I have created and implemented enemy instances with a health of 50HP (for the smaller enemies) and your player now also has a working health bar that will take damage when the enemies come in collision with you. There is also now a Game Over layout for when your characters instance variable is equal to 0 and you have two options where you can load back into the last checkpoint or back to the main menu.
Secondly, I have added the keycard object that allows you too progress through levels and give abit more of a puzzle as required which also leads onto I have created a boss fight level for abit more gameplay, it is 1: Unfinished 2: Will be moved on to later level in the game in a later dev release
Lastly, I have worked on 1 outta both of my planned battle mechanics, i have got the lazer gun to work, however it is really clunky but it does work (press q to shoot).
So what do i need to work on?
- Settings Menu
- 2nd Battle Mechanic
- The gun shoots a single lazer at the start of the first or both levels
- Bug where sometimes the sprites will just vanish within the first level
- Bug where if you shoot too early the first enemy becomes invincible
- Sprint Mechanic
- Bug in the boss fight where first the second door just opens at the start of the level, and the boss itself only triggers at a certain position
Thank You,
Ethan Bradley