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Devlogs

Update #11 and #12

Prism
A browser game made in HTML5

The Eleventh and Twelfth Update!

The post-juice update! A lot of QoL updates, practically v1 already!

Changes
  • Infinite level picker! Decide wether to play till the end or till death!
  • Infinite level icon, identify what mode you are playing in-game!
  • Ghost? No, better visibility! The player turns translucent when the camera closes up now.
  • Shuffled around, the menu now prioritizes the 3D gameplay and puts it at the top, along with new changes to the settings and controller guide.
  • An ominous glow on the door, making it easier to discern from the wall. Also fixed the z-fighting of the textures)
  • A few final touches, updated some 3D levels that had a few difficulties during general playtesting.
  • Last, but not the least, the All-New Environment. Refined with new looks, the sky now features star-like features and a darker mood. Contrasting with the level to provide that extra touch, looks great in both graphics mode.
Identified Bugs

(because I always find bugs after export time)

  • Main Menu music doesn't pause when entering the game. (Expect a hotfix to drop in a bit)

Files

  • Prism Maze (Mac Universal).dmg 79 MB
    82 days ago
  • Prism Maze (Windows ARM).exe 180 MB
    82 days ago
  • Prism Maze (Linux ARM).zip 40 MB
    82 days ago
  • Prism Maze (Windows x86).exe 184 MB
    82 days ago
  • Prism Maze (Linux x86).zip 41 MB
    82 days ago
  • Prism Maze (Web).zip 29 MB
    82 days ago
Download Prism
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