Posted August 06, 2019 by DigImmersion
This is a first devlog post for a project long in thinking before making
I do prioritize environment creation before gameplay which is still in thinking phase. I imagined a sort of Age of Empires-style game with trees as main buildings, bushes smaller ones and grass reflecting the state of these "units" by turning greener or brighter. This strange idea is more difficult to turn into actual gameplay than I thought!
I start to think about the title, maybe a latin inspired one, kind of "encyclopedic" ( the Age of Empires series always looked to me as more "serious", historically authentic back in the end of the nineties).