Devlogs
V10.1, some QoL changes
Some small but noticeable QoL changes.
- Targeting has been fixed
- The inventory menu now shows more items at a time
- Shield wall now goes first much more often and lasts longer
- Magic armor now reduces all incoming damage by 10% and gives a slight boost to tp and mp generation.
- Earth armor gives a 5% reduction to incoming damage and makes the guard skill more effective
- Air armor gives an additional +10% evasion
- Water armor gives reduces enemy crit chance by 10% and increases item effects by 10%
- Fire armor increases damage taken and dealt by 10%, along with giving a small health regeneration.
- Some balancing changes have been made to make skills more consistent.