Devlogs
Update 1.4
Changes:
- The mod menu is now moveable
- Mechs with mods can now be upgraded, the left slot in the upgrade menu is where the mech whos mods you wish to keep should be placed
- 4 new PvE Encounters have been added
- The Quantum Disturber mod no longer changes mech cooldown
- Cards now display accurate in-time cooldown values during fights
- The Scorching Chassis mech has had its base burn increased from 4 => 6
- All weapons got a base increase of 10 damage
- Added an inventory size counter to the HUD
- All cards have had a reworked price, with the new system in place being uniform across all cards
- Certain mods have been reworked to also work if controlled by an enemy
Fixes
- Fixed an issue that was causing the Displacer Drone text to not update
- Fixed an issue that would send the player back to the menu after losing a regular fight if they have previously won a boss encounter
- Fixed an issue that was preventing players from acquiring any upgraded mod after the first upgrade
- Fixed an issue that would delete an equipped mod if another mod was dragged onto it
- Fixed an issue that would cancel a cards activation if that card had specific target size requirements
- Fixed an issue that would cause PvE encounters to not properly apply mod and pilot effects if an enemy mech had a modification equipped