Posted April 29, 2025 by BartVanHoye
We started our second sprint! Yay!
We made a lot of progress since our last update! We added lots of mechanics, all of our characters, and more!
Power-ups have been added to the game, and a spawn system was created for these. The spawn system works in the following way: A power-up spawn is triggered in a given randomized time interval (e.g 10-15 seconds), once this spawn is activated, an area is picked from our pre-set spawn areas in the map, and a random position in this area is chosen. Now that the location has been decided, all that's left is deciding what power-up should spawn. We have a list in our power-up spawn system of all spawnable power-ups and their associated weights. This is done using weights to make balancing during our polish phase easier. A random number is generated within a 0-total weight range, and we simply iterate over all power-ups until the accumulated weight reaches the generated weight. A nice additional benefit of this system, if you ever want to change the chances of a power-up appearing once it has been spawned you could simply reduce its weight.
As you may have been able to tell from the previous pictures, the score system has been connected with the HUD, for now there's no score gain effects or anything so it isn't the most clear thing ever, but the score can be tracked now on-screen!
Hitting the light switch temporarily switches all the lights off (duh), this changes the dynamic of the game and adds more chaos as you can not avoid some hazards as easily.
Meet Derpy!
Sassy!
Another one, but very early texturing
We Finally have amazing textures on our Bumper Cars
In game 👀
Shield buff
Shield Buff Ingame
The Meteor Indicator
Wall Bump VFX
Car on Car Collision