Posted April 29, 2025 by Thalia Tritar
This week was all about making the game world feel more alive and chaotic. We made a big visual pass on the main scene, introduced a new deadly threat, and kept pushing gameplay polish forward with new systems and features. As always, everything is still a work in progress, but the game is getting closer to the experience we want to deliver.
One of the biggest gameplay additions this week was the orca enemy's movement system. We used NavMeshes, NavAgents, and NavObstacles to make this work. This combination allows us to dynamically update the navigation mesh when a platform piece falls, enabling the orca to reach the player no matter where they are in the water. The attack behavior is planned for implementation next week.
We also focused on improving the game's visual and gameplay feedback. A bunch of animations and VFX created by our artists were integrated into the game. Movement, attacks, and other interactions now feel much more dynamic and readable. I suggest you to go play our game and see for yourself!
Added walking sound effects to bring more life to the penguins when they waddle around.
Added a soft attack sound so you can hear the impact when penguins slap each other.
We spent quite a lot of time rebuilding the player selection screen over and over again.