Posted April 29, 2025 by tabulaforge
#devlog
Hi everyone!
Excited to share some progress:
I've made a major leap forward on the paperdoll visual system!
Three distinct body types are now fully supported:
Large: Humans, Elves, Orcs
Dwarves: Short, stocky warriors with unique armor sets
Small races: Halflings, Gnomes, Goblins
Each opponent now correctly displays:
Their body shape according to race
Their helmet, weapon, and shield in appropriate proportions
No more mismatched paperdolls — a goblin won't be towering over a dwarf anymore!
(And dwarves won't accidentally wear human-sized helmets 😄)
Technical:
Modular system expanded: weapons, shields, helmets now adapt to body size.
Smart asset assignment based on race during procedural opponent generation.
Unified armor types: ragged, leather, studded, scale, mail, plate.
Small polishing steps for future animation integration.
Here a quick glimpse! (still very much WIP)
Each opponent here is a different race (human, gnome, dwarf), properly rendered with the new modular system.