Devlogs
Player Shading
Made a few additional improvements over the weekend:
- Added a little shading to the player models. I know absolutely nothing about shaders in Unity, but turns out adding a material to the player model using one of Unity's build-in shaders (Particles/Standard Surface/Modulate) does the trick! No idea why
- The puck should be at the end of the player's stick instead of floating randomly next to them
- Passes have a 30% chance of being intercepted by other teams' players; used to be 100% and very annoying