Posted April 28, 2025 by Wouter-D
We reached the end of sprint 1 and made it to sprint 2, these coming weeks will be the last in terms of adding features before we enter polish. We had a 2 week Easter break but didn't sit idle. We worked all through the holiday and it shows. Our visual atmosphere has continued to improve, some critical game flow decisions were made and we are determined to add another level to our game at some point.
Cool visual changes have been made to the characters. After some feedback from the group and others we decided to adjust the colour ratios, now the "Team colour" is easier to read from a far. The "Team colours" are now RED/PINK, BLUE, GREEN and PURPLE. Some changes in the line art thickness were made to make it more noticeable and to stay true to our references.
The original player animations (Idle, walk and jump) have been tweaked, now they are more exaggerated and easy to read. Some new animations have been added. Land - The animation that plays after the jump when hitting the ground. Squash - When the player goes under a hydraulic press this animation plays. Stun - After touching exposed electrical wire this animation will play.
New Features
Bug Fixes
currentT
computation.Having implemented the needed Player interaction, hazards and UI sounds a big addition was the use of a scene specific music transition script. By checking the string name of a scene with an attached reference to a audio asset we were able to smoothly transition scenes and music. Adding some more dynamism and differentiation between a Menu and our game loop.
To a lesser degree the hazards were further differentiated with context specific sounds hinting at their "type' or danger. Cables outputting a electric/ shock styled sound while the hydraulic press has a heavy smashing sound on Player collision.