Posted April 28, 2025 by IronCutterStudios
#devlop #update
Hey guys, this update is one that we are pretty excited for. This update finally makes use of leveling up in a more meaningful way. For a while now enemies, items, and powerups all had no leveling associated with the player level. Now, they will scale as the player scales. A lot of these values were assigned semi-arbitrarily for the start since we have nothing to compare it to, so feedback on the leveling would be much appreciated. Questions we would love answered are as follows:
Feedback is very important to us, so if you have any comments feel free to reach out to us using the contact information at the bottom of the post! Also, our artist is hard at work converting all the programmer art into something that we feel fits the game much better. Please be patient because there is a lot to fix.
Currently there is nothing preventing you from swapping to items that could kill you. For example, if your current item adds 10 hp to your character and you lose 5hp of the bonus 10hp, then you swap to an item that adds 5 hp, it could potentially drop you to 0hp. These interactions have not been tested completely, so please proceed with caution.
Please feel free to reach out with any comments, questions, or concerns, and we would like to extend our gratitude to those who have played these early versions of the project. We know it hasn't gotten far, but we are committed to bringing this idea to fruition. Thank you for your patience and understanding. We will see you all next week with another update!
Feel free to reach out here on the games page, (for communal discussion) here or at my email ironcutterstudios@gmail.com.