Devlogs
Hotfix #4
General update with polish and fixes, mostly carry-overs from things that have been improved while working on changes to the game.
General changes:
- Collision bug fixes
- Small tweaks to enemy behaviours in arenas
- charge attack rework
- There's now a system to prevent falling after grapping
- You no longer fly away after grapping a heart
- Parry leniency fixed. (Parries are slightly easier now)
- Added an effect to attacks when they hit you to help readability
- Added some extra effects to certain moves/attacks
- Grapple leniency fixes
- grapple cooldown is now persistent in between rooms.
- Enemies are now forced to stay further away from the player by default
- final room on stage 0-B now spawns second crab once the first is on 50% hp
- Parried projectiles now pierce hearts
- Parry heart pickup range decreased
- You can now charge grapple during other actions
- Grapple charge made slightly faster
- You now get more iframes after getting hit/parrying, but attacking right after getting hit reduces iframes to prevent tanking.
- Other small bug fixes
Hope this makes the experience more enjoyable.
-Emlise