Posted April 27, 2025 by Edromeda
I've decided to change the trajectory of the game, though the core concept of "deflecting" attacks didn't change, the way I've decided to go about it has. It's no longer a side-scroller and rhythm game hybrid that I was envision. Instead I've opt for a top-down view where you roam around a map and deflect incoming projectiles. Enemies will spawn around the map and you will need to move the "Shield" and click at the right time in order to "Deflect" the attack, which will reverse the projectile into the enemy.