Posted April 27, 2025 by tabulaforge
Hello everyone!
Time for another development update on Chains on Sand!
This week, I focused on a big visual milestone:
bringing the paperdoll system to life.
Until now, the opponent selection screen had only basic placeholders.
Now, the characters dynamically display their equipped weapons, armor, and shields in-game!
Here's the original mockup I was aiming for(AI Generated Mock up):
And here’s where we are today, in-game:
The paperdolls are now fully modular:
Opponents show the correct weapon they're carrying
If they have a shield, it appears equipped
If they don't have a shield, their stance adjusts naturally
Different armors and helmets are also assigned dynamically
This system pulls equipment directly from the opponent generation logic —
meaning what you see in the selection screen is what you’ll face in the arena.
What's next?
Represent different races
Add small touches like randomized head variations
Improve opponent generation to include more exotic gear
Improve positioning of assets
There’s still a lot to refine, but it's incredibly exciting to see these pieces coming together!
Thanks again for following the project.
More updates soon — the arena is getting ready to welcome champions (or future corpses)! Feedbeack is very welcome, please comment!
Chains on Sand Dev