
Posted April 26, 2025 by FluffyMcChicken
#Update
Hey everyone!
We’re excited to announce that Equilibrium Protocol has officially been submitted to the GameDev.js Jam 2025! This marks the first public build of our game, and we’re thrilled to finally share it with you. This is our first ever game we have made let alone submitting to a Game Jam!
Game Jam Submission:
Our core game loop, roguelike arena battles, and the “AI vs Coders” theme are now fully playable! Dive in and test your skills against ever-scaling enemies and unique boss fights every 5 waves.
Early Access Launch:
We’ve opened up early access to get your feedback and start building a community around the game. Your input will help shape the roadmap as we add more features, polish, and content.
Shop System & Upgrades:
Collect cash, spend it in the in-game shop, and level up your skills as you battle your way to the final boss!
Pixel Art Vibes:
Enjoy retro-inspired visuals, a dystopian tech-sci-fi atmosphere, and an original chiptune soundtrack.
More Skills & Upgrades:
We’re planning to expand the skill tree, add new abilities, and introduce rare upgrades for advanced strategies.
New Enemy Types:
Expect smarter AI, environmental hazards, and elite units in future updates.
Story & Lore:
Get ready for more world-building, cutscenes, and deeper integration of the “Equilibrium Protocol” backstory.
BALANCING
Playtest:
Try the game, break things, and let us know what feels awesome (or what doesn’t).
Feedback:
Drop your thoughts on the itch.io page or right here. We’re reading everything!
Spread the Word:
If you enjoy the game, share it with friends and fellow jammers!
Main action track initializes too loud.
Wall collision is not set up properly
Props collision alignment.
Missing animated tiles
Enemies not going back to correct group color after chaos event
ENIMIES ARE HIDING AT END OF ROUNDS
(Your turn!)
Thank you for supporting Equilibrium Protocol from day one.
See you in the arena!
— Fluffy Swizz Interactive