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Devlogs

v0.16 - Assemblers and Modules!

Last Fuse
A browser game made in HTML5

v0.16 is released!

The new assembler building has been added! It is meant as a mid-game building.

New building: Assembler

The assembler produces modules! You get a random module every 60 seconds.

New mechanic: Modules

Modules are like "equipment" that can be inserted into buildings to boost its stats.

You can make a building produce resources faster. Or decrease its energy consumption. Or decrease its heat production (for relevant buildings). There is even a combat module that boosts turret's attack speed.

Higher-end buildings have more module slots. Some buildings may start with just two slots, but increase their number of slots when upgraded!

Up next, I am working on beacons, buildings which buff the stats of buildings near it. They will cost modules to build, but they are a one-time cost and will passively boost nearby buildings.

This update also fixes Xenite not dropping, and after obtaining your first Xenite, you can see how many more kills are required to get the next Xenite. As your drop rate increases, the number of kills required to get Xenite goes down.

Changelog:

  • Several building types can now equip modules
  • Add assembler building
  • Add speed module
  • Add efficiency module
  • Add production module
  • Add cooling module
  • Add combat module

Fixes:

  • Xenite did not drop
  • Unable to build Xenora
  • Unable to unlock City

-YYZ

Files

  • Last Fuse Linux v0.16.0_Demo.zip 128 MB
    Apr 25, 2025
  • Last Fuse Mac v0.16.0_Demo.zip 123 MB
    Apr 25, 2025
  • Last Fuse Windows v0.16.0_Demo.zip 125 MB
    Apr 25, 2025
  • Last FuseWebV0.16.0_Demo.zip 103 MB
    Apr 25, 2025
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