Posted April 26, 2025 by TheRedMaRK
#updates
New primary weapon: Bubble Gun – Shoots out a burst of bubbles with high spread.
Added a feedback form to the main menu, alongside a button to open the Google Form directly in the browser (the in-game form is still having issues).
New in-game Patch Notes menu – can be accessed from the main menu.
Overhauled all UI: UI elements now have post-processing effects applied. Some menus have been redesigned to match this change.
Boss improvements: The first two bosses now have new attacks and movement patterns.
Keyboard keybind customization added.
Environmental transparency: Objects become transparent when enemies are behind them.
Player bullet sounds can now stack (previously, a new bullet would cancel the previous bullet sound).
Slime Flowers no longer spawn slimes after the rain ends.
Most UI elements are now animated.
UI button hover sounds now also trigger when selecting with a keyboard or controller.
Improved button selection behavior: Hovering a button now also selects it, preventing two buttons from highlighting at once.
Loadout menu panels now change color based on the selected equipment category.
New loading screen effect added.
Settings menu now has a title.
All loot now uses alpha blend lighting instead of additive lighting (no more light blobs stacking).
Boss attack sound effects added to more attacks.
Chirpo birds now spawn farther away and move slightly slower.
Increased tile spawn range slightly to reduce unloaded biome tiles (may slightly impact performance).
Shock Suit module stun duration increased from 2s to 3s.
Button effects (like sounds) no longer apply to disabled buttons.
Wave-based enemies now spawn and teleport farther away, giving players more breathing room.
Fixed DPS meter icons being slightly offset.
Normal purple slimes will no longer wear crowns.
The upgrade picker should no longer pick the same upgrade consecutively.
Fixed objective notification showing wrong values.
Player should now hold their weapons at correct positions.
Reduced the likelihood of players taking multiple damage instances at the same time (still not 100% fixed yet).
Fixed player positioning when flipping to the left.
Dodge roll animation should no longer play twice.
Fixed a bug related to changing resolution in the Settings menu.