Posted April 25, 2025 by Veridium Studio
Hey everyone! We’re Veridium Studios, a small but passionate team of indie developers who’ve come together to bring a unique vision to life. Our team is made up of college students who share one goal: creating immersive and emotional experiences.
This devlog marks the beginning of a process we’re really excited about — and we’re glad to have you with us.
Our project is currently titled Steiner's Sigē, and it’s a narrative-driven horror game with progressive levels.
You play as a blind protagonist who doesn’t hear the world — they see it through sound.
Unlike traditional games that use sound as a navigational tool, our approach is not based on echolocation. Instead, sounds are interpreted as abstract visual cues that convey narrative or strategic meaning — such as the presence of threats or clues in the environment.
This design moves away from using sound as a “flashlight” and focuses on its potential as a source of layered, symbolic information. The goal is not to see the world, but to understand it through sound.
We’re building this game using Godot 4.4, which gives us the flexibility to experiment with non-traditional visual feedback, stylized shaders, and spatial sound systems.
Rather than simulate sight through sound, we’re exploring how to translate meaningful audio cues into abstract visual elements. These elements aren’t just decorative — they’re designed to provoke interpretation, tension, and narrative immersion.
Our development roadmap looked like this:
We’ve now released our first playable demo, which introduces the game’s core concept and lays the foundation for its narrative and experiential goals.