Posted April 24, 2025 by Xandor
Hi all! After having my game demoed a bit last night, I realized that the Tutorial is a bit of a "Wall o' text", so I took some steps today to make it a bit more engaging and faster to get to the gameplay. The tutorial now jumps right into the Market Day scene and doesn't go out of it's way to explain every single UI element before letting you do anything. I think it'll flow a lot smoother now! Also, I simplified the Rewards scene tutorials along the same lines. I'll likely make some further similar adjustments, but it's a lot quicker to run the tutorial, so I think that's a big improvement. Here's the changelog for the day:
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