Posted April 24, 2025 by NarcisCalin
#collisions #physics #galaxy #engine #galaxy engine #space #universe #dark matter #performance #visuals #interactive #cosmos
Galaxy Engine Update 1.2.0
This update focuses primarily on collisions, bug fixes and some minor changes. Collisions are still experimental but they have received a significant update.
Changelog:
-Greatly improved collisions performance by using spatial partitioning
-Added particles spawn amount multiplier slider
-Added dark matter spawn amount multiplier slider
-Added collisions substeps slider
-Added Delta V Color button that shows sudden changes in velocity
-Added particles bounciness slider
-Added threads amount slider for multi-threading
-Divided visuals and physics sliders
-Brush grab tool now only grabs particles inside the brush radius at the moment M is pressed
-Set trails length max value to 1500
-Set trails default value to 48
-Set time scale max value to 15
-Set gravity strength max value to 100
-Set path prediction length min value to 100
-Fixed typo in controls
-Fixed bug in the grab tool which left particles behind when the mouse moved too fast
-Fixed bug in which minimum integer values where not being set correctly
-Fixed delete strays button with collisions
Known Issues:
When gravity and collisions are enabled, clumped particles tend to start spinning increasingly