Posted April 23, 2025 by OmicGames
Project Status: Early Narrative Prototype
Build: Linear One-Time Playthrough
Chapter: Prologue 0 — “Awake”
Universe: Inspired by The Mandela Catalogue
Some of you may remember this project under its old working title: Dread Factory. That name was originally chosen as a placeholder when the core concept was still in flux.
Now that the story direction has become clear and deeply tied to themes of identity, memory, and analog horror, we’re officially renaming the game to Missing Echo.
We believe this title better reflects the tone and mystery of the experience we're crafting. Thanks for sticking with us through this early development phase — we’re just getting started.
Welcome to the first peek into Missing Echo, a psychological horror game unfolding within a world inspired by The Mandela Catalogue. Version 0.1 introduces the Prologue, a tightly designed, linear horror experience meant to set the mood, mechanics, and mystery.
Emotional Arc: Confusion → Curiosity → Warning → Shock → Escape
Minimal Assets:
A dim living room
CRT TV (snowy static texture + black screen material)
Tripod camera
Flashing remote control
Monster-face entity model
Audio for landline phone
Player wakes up alone on the couch
Only light source: a snowy TV screen
On-screen white text: “Where are you?” — remains static
A flashing remote control on the coffee table (requires batteries)
Player scavenges batteries from drawers/cabinets
Once powered, a tripod camera becomes inspectable
Screen prompts: “No tape installed”
Establishes early narrative mystery
After inspecting the camera or lingering in the living room, the landline rings
Picking it up triggers a shaky female voice:
“Why did you come back?... Get out of there!”
Line cuts. Lights flicker once — tension rises
After the phone call, the TV shuts off. Using the remote:
First Press (E): TV reactivates with static + red text: RUN
Second Press: TV turns off (full black, room darker)
Third Press: TV turns on to pure black screen (backlight only)
After 1 second of black screen, a giant silent face fills the TV
Rules:
If the player looks at it → it stays
If the player turns away → the next phase triggers
TV emits a loud BANG, screen cracks
Lights strobe violently
The monster materializes from the TV with a piercing shriek
Front door bursts open, chains unwrapping themselves
Only escape: through the yard gate
Monster chases (low AI, pressure only). Hesitate = Game Over
Escaping the gate cuts to black
Game logo or “Chapter 1” appears
Leaves 3 open questions:
What’s on the missing tape?
Can the camera and remote be used later to survive?
Who was the caller, and why say: “You came back again”?
This early build is meant to experiment with tension, minimalist storytelling, and atmospheric horror in a style inspired by the analog horror genre. The Mandela-style unease and slow-burning dread are core to the tone. Future builds will expand the lore, interactions, and player choices.
We'd love your thoughts on this first prototype. What creeped you out? What left you curious? Let us know here or on the community page.
Thanks for playing, and remember:
Some echoes weren’t meant to be heard.