Posted April 22, 2025 by Thalia Tritar
The game is waddling along nicely, and we’ve packed this devlog with all kinds of fishy goodness and flappy fun. From explosive new characters to smoother animations and random fish chaos, things are really starting to pop (literally, in the case of our pufferfish).
Penguins now leave a trail of water ripples behind them! Some implementation still needed but the base concept works! And once the you die there will be a blood puddle spreading from the area.
We implemented a system where items spawn randomly during gameplay. Fish now leap out of the water at random intervals, landing on random positions across the platform.
This week, we added a player selection menu where each player can choose their character color. Once all players are marked as ready, we transition smoothly to the main game scene. The chosen colors are passed through correctly, so players keep their customization in-game.
We also worked on a sliding mechanic for the player movement, adding a bit more fluidity and control during gameplay. It already feels more dynamic, and we're excited to build on it.