Posted April 22, 2025 by oopsvincent
#devlog #ld57 #gamejam ##ludumdare ##ludumdarejam ##gamedev ##indiedev ##oopsvincent ##funnydevlog ##creeksfromdungeons ##dungeonsbelow ##unity ##firstgamejam #postmortem #funny #learning #beginner friendly #oops story #unrated
Hey everyone, oopsvincent here—aka the "try hard" creator, and officially the guy who accidentally opted-out of "ratings" on his first Ludum Dare submission.
Yeah. That happened. Let’s talk about it. 😂
This was my first time diving into a Ludum Dare game jam, and I came out with something I’m really proud of—
A mysterious storeroom that leads deeper and deeper into creepier, darker basements, each one weirder than the last. But due to lack of time I switched to dungeons instead of store rooms.
First floor: suspiciously quiet
Second floor: surprise monster attack
Third floor: BOSS FIGHT.
All in a 2D atmospheric Unity game with dialogues, HP systems, and sound design I poured my soul into.
But the game is a little different from what I planned.
👉 You can play it here:
🔗 https://oopsvincent.itch.io/dungeons-below
So here’s where it gets messy.
People were playing my game, leaving great feedback like:
“Man, i liked a lot about the text on your journey through your first Ludum Dare, and congratulations you finished your game! I think a lot of us developers can relate with your experience through this and this is the most important thing. A game is a expression of art, about how we feel, and a game in a jam is sometimes a little achievement we needed in our life. This is just the beggining. Hope to see more games from you on the next Ludum Dares!” ~ @klinsmannhengles
“Congrats on your first LD! I’m in that same boat, but found that working w/ a group of friends keeps that anxiety in check. Remember… it’s only a game.” ~ @mtnbonez
“Congrats on your progress from a fellow first-timer in LD! I see a lot of potential here - the concept is interesting, especially the narrative you implied in your blurb on itch. I agree with some of the others about the combat being a bit clunky (there were times I’d ram right into the mass of enemies and take little-to-no damage), but again, it’s a jam, it’s rarely going to be pristine and the point is getting experience. I liked the music choice, added to the slightly ominous atmosphere of being stuck in a dungeon. Give yourself a pat on the back!" ~ @darwinigan
BUT MY RATINGS WEREAT ZERO.
I was like “Huh, maybe I'll see my ratings at the end of this jam??” 😐
Until a fellow Twitch streamer (bless their soul) pointed out...
I FORGOT TO ENABLE RATINGS ON MY LDJAM PAGE.
LIKE. WHAT. 💀
I spent hours optimizing lighting, tweaking enemy AI, -
...and skipped the literal “get judged” checkbox.
I felt like I trained for the Olympics, then skipped the podium ceremony because I was too busy taking selfies.
Double-check your submission settings. Like seriously, Ratings are kind of the whole point of the jam lol.
You don’t need a score to know your game had impact. People played it, gave real feedback, and connected with the vibe.
Even flops can be 🔥 content. I’m turning this facepalm moment into my first devlog, so… who’s the real winner here?
I'm gonna polish up the feedback-based parts (like combat feel and character direction)
Maybe do a post-jam version?
And most importantly:
I will NEVER uncheck that ratings box again.
I'm calling this my “oops story.”
Next jam? You better believe I’m bringing the heat AND the scorecard.
If you’re reading this because you also messed up something silly in a jam—
You’re not alone. You’re just human, and honestly? These are the moments that make the dev journey worth it.
So from one oops dev to another:
Keep making cool stuff. Break things. Laugh. Grow. Repeat.
We got this 💪
– Vincent (aka @oopsvincent)
Join my Discord or follow me on Twitter & Instagram – I’m building a chaotic little corner of the internet for game devs, players, and people who vibe with storytelling, fun and development.