Posted April 21, 2025 by FearCode
#animation #timeline #biomancer #engine
Brothers and sisters,
Today I come with another significant update from Biomancer's (My indie game engine) development journey. I'm introducing our new Animation & Timeline System, which allows you to easily create and control animations within the engine.
Previously, animations were limited to procedural coding or imports from Blender. However, this approach wasn't sufficient for making camera or scene objects animations, allowing the beginning of dynamic environment creation. Complex animations require precision, variety, and optimization, pushing me to design a robust system capable of handling different interpolation types and animation workflows efficiently.
Biomancer's newly implemented Timeline System enables precise control over animations, allowing developers to manage animations through clearly defined timelines. Key features include:
Cutscenes creation: Camera transitions and moving background objects, like fans and cars, now can be easily achieved.
I just released a new version of Biomancer: 0.2.0.1