Posted August 02, 2019 by Aeternuxolus
I'm currently in the process of changing how the animations are handled.
I was drawing my characters where the focus was on how it would be animated. It caused a bottleneck on how everything else would be implemented.. and it also caused a huge burnout.
The plan is to reduce the individual character animations and focus more on the effect animations. Most attacks will look the same, but mechanically, it will add a lot of new effects and options. And I hope to be able to draw more freely..
I will be posting my progress on my Twitter.
Thanks for taking the time to read this update~