Devlogs
Polished Jam Version is Here !
Posted April 21, 2025 by Tiidy Shell
#indie-game-dev #gamejam #exploration #unity #unity3D #3dgame #easter #indiedev
https://tiidy-shell.itch.io/lapinaut
After the Mini Jam 181: Rabbits we wanted to work more on the game and make a polished version!
Some weeks later, here is the new version :)
We listened to player feedback, changed the map a bit, added new features, many sounds, and more!
Here is a patch note with the main changes, sorted by category
Art changes
- New landmarks on the map (broken ship, forest, desert, etc.)
- Many small models (rocks, mushrooms, corals, etc.)
- Lots of VFX for the player, enemies, and more
- UI improvements and new UI to show more info about the objective
- Cool shader work for the map in general
- New animations and procedural work + physics on the rabbit ears
Gameplay changes
- New item: "Radar Carrot" that shows the way to the eggs
- Timer to see your time at the end of the game
- Gamepad support in menus (works better on Windows)
- Many small bugs fixed
- Sound options
- Colorblind mode
SFX changes
- Small and large enemies now have sounds for when they agrro the play, hide in the ground and stick to the player
- Oxygen bubbles now have an SFX playing when hitting the player
- Radar carrots now have an associated SFX while orbitting around the player, when they lock their target and when they crash into the ground or something else
- A new SFX plays when the player tries to vacuum but it's already full
- Introduction of a landing SFX at the start or restart of a game
- An enemy conversion sound now plays when they are befriended
- Turret projectiles now have their own firing SFX as well
Music changes
- Better mastering of all the tracks
- introduction of a very short "Win" music
- introduction of a new track named Remorse and Memories, hidden somewhere on the map
- Polished the introduction track