Posted April 21, 2025 by silentbunny
A few tweaks over the last week:
- Snail gunners wound probability fixed(flat 2 -> probability of hits *2)
- Apply wounds rounded down to nearest model. Previously was modeling that you can lose percentage of model but that doesnt make sense for attack calc.
- Scuttler multi bout to continue if tie
- Remove blunder averaging for volley. Makes the cover simulation more interactive.
- Adjust and only apply Tall Man's gaze for average wounds it may cause.