Posted August 02, 2019 by SDJedi
Some cool new stuff this week, including the ability to "level up", and a new PC. Read on for details.
Damage Bonus is a powerful new character stat. It affects all attack types: spell, melee, and ranged. The modifier is added to every hit, so attacks that hit multiple times benefit greatly from this stat. A new weapon has been added to test out the stat, and currently one of the position bonuses increases this stat.
When you form your party, each PC is placed in one of 4 positions. Now, each of the 4 positions offers a unique, in-combat bonus to the PC in that slot. The system and bonuses are currently very simple, but it's something I plan to expand on.
Experience points are now awarded for monster kills. The UI updates, showing XP gained, how much XP is needed to reach the next level, and a notification on level increase. Currently the XP required is based off of a D&D 5th edition XP chart, and the max level is 20. On level up, max HP increases by 10% and HP, MP, and TP are refilled. The system will need to be tweaked and balanced, but at least it's in game and functional. Win!
What's cooler than a werewolf? Nothing. Ed the werewolf has joined the party to help me continue to test the game systems. Go ahead and have a good laugh at the home-made kick animation, but I make no apologies... when your 3-year-old says she wants the werewolf to kick, you make it happen! :)
A few other minor changes were put in: adjustments to the UI, a couple of new items, animation tweaks, bug fixes.
And that's what's new. It's still got a long way to go, but it's starting to feel more and more like a real RPG. I'd really like to move into Alpha by the end of this year. What does that look like? I still need to develop (at least) three major systems: a quest system, a save/load system, and a character progression system. When all major systems are in place and functional, I'll have a vertical slice of the game and be ready to proceed to alpha.