Posted April 20, 2025 by AlexManich
Modifications
Cleaned up leftover tilemap blocks in jump areas to improve movement flow and reduce visual clutter.
Adjusted the delay logic for info posts to turn off correctly after player exits range, improving clarity.
Updated destructible column effect so particles disappear after destruction, enhancing visual feedback and preventing clutter.
Corrected minor tilemap inconsistencies to ensure seamless terrain and avoid unintended collision issues.
Implemented start and end menus, providing smoother transitions and clear game boundaries.
Fixed orientation and layout of the inverted labyrinth zone, especially around the final cave area, for more intuitive navigation.
Expanded in-game tips and rewrote info post messages to offer better guidance and support learning through exploration.
Replaced reusable switch with a single-use switch to maintain lighting state after activation, streamlining logic and preventing confusion.
Time Invested
Removed tilemap blocks for jumps: <5 minutes
Fixed turn-off delay for info posts: 5 minutes
Made destructible column particles disappear after destruction: 15 minutes
Filled in tilemap inconsistencies: <5 minutes
Added menu at the start and end of the game: 1 hour
Fixed inverted labyrinth area (especially final cave section): <5 minutes
Added more tips and rewrote info post texts: 20 minutes
Used single-use switch instead of reusable (for persistent light state): 30 minutes
Outcome
These changes improve the player’s onboarding experience and reduce confusion.