Posted April 20, 2025 by aaronaway256
17/03/2025
Changes and Additions:
- Added UI indicator for health.
- Reworked player UI, now looks much cleaner and readable
- Reworked Enemy AI again, it is now more formidable, thanks to a simple command for them to move in any direction at a random rate.
- Added a “connection strength” meter to the UI, essentially a player heartbeat monitor with three states: full, half, and low health. At the lower level, the line fluctuates and becomes more frequent and erratic.
- Added a UI critical health warning. Harkening back to the health readability issue, I added numerous health indicators since then, as well as a Where text that will flash on screen advising the player that their health is extremely low and that they are about to die.