Posted April 20, 2025 by aaronaway256
17/02/2025
Today was dedicated to some small but important quality of life changes and additions:
- Changed the camera offset so it flows and follows the player a bit more relaxed, instead of being hard locked to the player; however, this creates a jitter effect, so the player no longer appears to move smoothly because of this offset.
- To fix this, I changed the update mode of the Cinemachine camera to eliminate the jittering follow issue. As a note for later, I may want to deploy this for a separate project too, as that had a similar setback.
- Playing around with the idea of a slight bullet spread, with each bullet instantiating at a slightly different angle, requires further testing.
19/02/2025
Changes and additions;
- Added new Shotgun PowerUp with bespoke firing mode
- Added shotgun sprite, so when the player interacts with the powerup, the entire player sprite is swapped out for the sprite holding a shotgun, will deploy this method for all weapons going forward.
- Added a method to the shooting script that will now allow me to control what bullet fires and when, essentially allowing me to accommodate different weapon power-ups and their own distinct firing methods.