Posted April 20, 2025 by Elementarion
In Shadows of Dragonholde, your abilities are powerful—but they’re only the beginning.
The enchanting system lets you socket modifiers into your abilities, changing how they behave, interact, and scale. Enchantments are build-defining and completely modular.
Every active ability has 5 enchantment slots that are unlocked as the ability levels up.
Each enchant modifies the core behavior of an ability
Enchantments are:
🧪 Dropped from enemies or bosses
🧵 Crafted using skill systems (e.g. Smithing, Gem Crafting) (Eventually)
📜 Rewarded from quests or dungeons
You can mix and match enchants to stack effects, change targeting, add new layers (poison, burn, AoE), or completely flip how the ability functions.
🔮 Current Enchant Types
Here’s what’s currently implemented:
Affliction – If the ability has a status effect, this enchant increases the chance and duration of it.
Area of Effect – Expands radius or hit area
Aura Enchant – Converts ability into a toggled passive aura
Burning – Adds burn damage over time
Chain – Allows abilities to trigger a chain reaction when they hit an enemy. Each ability has a different chain chance depending on the category
Critical Strike – Increases crit chance/damage of the ability.
Duration – Increases effect uptime (great for traps, zones, debuffs)
Damage Type – Adds the respective damage type to the ability damage map
Piercing – Projectiles pierce enemies
Life Leech / Resource Leech – Sustain-focused scaling
Multiple Projectiles – Fires more projectiles
Echo – Cast the ability again automatically
Many more to come!
Each one opens a new build avenue depending on your class, gear, and skills.
A special type of enchantment, Aura Enchants, let you convert abilities into passives.
These act like toggled auras
They cost a percentage of mana or health
Useful for builds that favor automation or buff stacking
Can turn a skill that was useless to your build into a handy tool that can change the way you play
Example:
Ice Shard Aura– Periodically create an ice shard that floats around you. Once max shards are reached they lie in wait. When you come into range of an enemy, the ice shards all shoot towards the enemy, but costs 7% of max resource to maintain. (It still regenerates resources per ice shard).
This will let you passively apply debuffs to enemies through the use of enchantments. For example if you have unlocked the burning enchant for all of your basic abilities, you can reserve 28% of your resource and turn them all into auras to just apply your burning to nearby enemies as you plow through your enemies.
Each enchantment drops for each specific ability. So the echo enchant on the fireball won't work for the spark. In the current demo all enchantments work for all spells for testing purposes.
All enemies in the game have a small chance to drop enchantments, but some really powerful enchants are locked behind tough bosses and content. I'll dive more into the loot of the game in the upcoming logs.
Enchanting is all about creating chaos, and making all abilities useful even if they're not typically part of your build.
I can't wait to see what you come up with!
Next up: Quests, Dungeons, and Loot!
Have an enchant idea you’d love to see? Drop it below! I’m always looking for creative chaos 👇