Posted April 19, 2025 by Elementarion
#Arpg #Shadows of Dragonholde #pixel art #update #skills
In Shadows of Dragonholde, progression isn’t just about leveling up your combat level. It’s about learning how to survive, adapt, and thrive using the world’s systems—skills that shape how you gather, craft, explore, and fight.
Each skill in the game has an accompanying skill tree that lets you specialize in how that skill plays out.
The overall max level of skills will be 60 when the game launches. But for now the cap is 20 and currently only the bottom tier of the skilltree is implemented. Every 2 levels you will gain a skill point to be used in the skills respective skill tree.
There are 7 core skills already implemented, with more planned.
Break ore veins and harvest resources throughout the world.
Specialize in vein detection, rare gem extraction, or efficient mining
Unlock nodes for faster action speed, non-depletion chance, and resource bonuses
Synergizes with Smithing, Gem Crafting (future), and some dungeons
Create powerful gear you can’t get anywhere else.
Focus on armor, weapons, or special modifiers
Late-tree perks include unique item bases, forge-only gem slots, and crafting modifiers
Connects deeply with Mining and combat builds
Chop trees for logs, reagents, and rare materials.
Choose between speedy harvesting, rare barks, or extra reagents
Will eventually feed directly into Whittling, a carving-based modifier skill
Pick herbs and plants scattered across the world.
Currently functions as a gathering system, but will evolve into Farming/Horticulture
Tree focuses on herb yield, proximity picking, and herb preservation
Great synergy with Potionology
Craft potions and flasks that fuel your builds and tactics.
Potions stack in 4-dose flasks, assigned to flask slots
Tree nodes include duration boosts, resource efficiency, and special effects
Cross-synergizes with Herbalism, Fishing, Cooking, and monster hunting
Find a shady spot and fish up ingredients, treasures, or even monsters.
Relaxing?
Skill tree lets you fish for rarity, quantity, or more experience
Links into Cooking
Turn ingredients into powerful one-time-use meals.
Food provides healing, buffs, and temporary status effects
Trees allow you to focus on stat stacking, rare dishes, or seasoning efficiency
You’ll also find secret recipes throughout the game
🪵 Whittling – Carve logs into powerful Idols with passive modifiers
💎 Gem Crafting – Create gear sockets, teleport gems, and passive jewels
🌱 Horticulture – Realistic gardening and crop mechanics tied to season and soil
🐍 Monster Hunting – Track, slay, and harvest beasts for gear with rare modifiers
Every skill has multiple progression paths—you don’t have to unlock everything
Trees are built around player identity: choose efficiency, rarity, or a mix
Tools are critical to skill success.
Start with 100 durability (5% chance per action to lose 1 durability)
Higher-tier tools = more durability and higher success chance
Tools are primarily crafted with Smithing
Some tools have bonus modifiers, like:
+3% chance to not deplete the node
+3% bonus XP per successful action
+x% faster action speed
🔧 Unique tool bases drop from bosses or tough quests.
Skill Modifier = (Current Skill Level / Max Skill Level) × 50
Success Chance (%) = (Base Action Chance × Tool Modifier) + Skill Modifier
A skill check is performed every 1.5s while performing an action.
Collection skills have a small chance to spawn a little wisp that you can defeat for an extra chance at some of the resources it spawned from!
Wisps:
Earth from mining, fire from smithing (not a collection skill, I know), water from fishing, wind/nature from woodcutting.
These little guys play an important role in the skilling random events in dungeons, but I'll get to that another time!
Mining skill tree WIP
I wanted a system designed in a way that you can customise the skills the way you want to. Want to afk and put your feet up with almost 0% Depletion chance and chop forever? Or powermine your way to the bank with speed and stashing upgrades! Just head back to a master to respec when you want a change of pace.
Let me know which skill you’d spec into first—or what kind of skills you’d love to see added!