Posted April 19, 2025 by SlightlyMadman
This is a big update, so buckle in!
First and most importantly: we've brought back Campaign mode again! I promise it will stay in the game from now on, as we've put a lot of work into finally tweaking the balance right. There are now more quests, better rewards, more modules available in stations, and a whole new tier of cargo for the late-game.
Lots of new modules have been added of course, and existing modules, especially power generators, have been tweaked to even out the mid-game curve. It should now be a little easier to add modules to your ship without hitting a chicken-or-egg situation of choosing between adding power you don't need yet and adding a module you can't power yet.
My current focus is UI polish and quality of life improvements. We've added a lot more flavor and lore to the game, with Ringo jumping in as a commentator during tournament matches, and ships crew tossing out taunts and quips here and there. I hope in the days to come I'll be able to clear up any UI lag or unresponsiveness, and improve the UX of the ship building screen to be a bit easier to use.
I hope you like this build, I think the core experience is pretty much what we're going to stick with for launch, so the goal now is more and better!
Happy Ring Running!