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Devlogs

v6.1.6 - Dark all Day

Run the Rings
A browser game made in HTML5

This is a big update, so buckle in!

First and most importantly: we've brought back Campaign mode again! I promise it will stay in the game from now on, as we've put a lot of work into finally tweaking the balance right. There are now more quests, better rewards, more modules available in stations, and a whole new tier of cargo for the late-game.

Lots of new modules have been added of course, and existing modules, especially power generators, have been tweaked to even out the mid-game curve. It should now be a little easier to add modules to your ship without hitting a chicken-or-egg situation of choosing between adding power you don't need yet and adding a module you can't power yet.

My current focus is UI polish and quality of life improvements. We've added a lot more flavor and lore to the game, with Ringo jumping in as a commentator during tournament matches, and ships crew tossing out taunts and quips here and there. I hope in the days to come I'll be able to clear up any UI lag or unresponsiveness, and improve the UX of the ship building screen to be a bit easier to use.

I hope you like this build, I think the core experience is pretty much what we're going to stick with for launch, so the goal now is more and better!

Happy Ring Running!

Files

  • run-the-rings-html5.zip 54 MB
    Version 17
  • run-the-rings-win.zip 77 MB
    Version 15
  • run-the-rings-mac.zip 98 MB
    Version 15
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