Posted April 17, 2025 by Tinerasoft
VERSION 1.1.3 changes:
- Crouch, sprint and aiming can now be changed between Toggle and Hold modes.
- Added 'Exploration Mode' modifier.
- Pistol and Sniper Rifle no longer have perfect accuracy when hip-firing.
- Increased headshot damage multiplier: 1.35x -> 1.45x (shotgun can now one-hit kill Merc enemy types with headshots from up close)
- Increased Pistol firerate when auto firing.
- Pistol damage amount change: 36 -> 34
- Slightly increased fire rate of ranged enemy type guns.
- Slightly increased melee enemy type walking speed.
- Water animals now deal less damage.
- Improved collision geometry of various meshes.
- Improved look of various meshes around the game that had clipping issues.
- Edited slightly the final terminal entry for clarity.
- Fixed a bug where holding down fire button after running out of bullets in magazine would play the empty mag 'ping' sound twice.
- The barricade at the end of chapter 1 now has accurate collision during the opening animation.
- Trash catchers in the puzzle in chapter 2 now have louder sounds and more accurate sound attenuation.