Posted April 17, 2025 by Tom Arnold
I gave my first game design talk ever at Tokyo Indies yesterday, and while I couldn't record it there, I wanted to make it available for anybody to see later while it was still fresh in my mind. In this talk, I go over Carpoon's start menu and settings evolution, and reflect on some options to follow for all games after.
I gave my first game design talk ever at Tokyo Indies yesterday, and while I couldn't record it there, I wanted to make it available for anybody to see later while it was still fresh in my mind. In this talk, I go over Carpoon's start menu and settings evolution, and reflect on some options to follow for all games after.