Posted April 17, 2025 by Dragonite
#update
It’s been a little while, huh.
Fixed broken dot product function making a bunch of different operations kind of weird
This was a little embarassing.
The two most noticeable places where this was a problem involved normals sometimes being broken when doing operations like swapping axes/baking a transformation into the model.
Added a “reverse faces” button
Weirdly, the code for this was already in there, it was just never presented to the user (though the mirror functions called it implicitly).
Added a mesh overhead wireframe render tool
Added this for a very specific task in wizarducks. May or may not be useful to other people too.