Posted April 16, 2025 by The l0bster
The 2 major changes that happened recently are:
- The player size can be changed now. That allows to enlarge the player by double his previous size. That includes width and height and the colissions will adapt to the new size accordingly.
- As you probably have also guessed by the GIF, it's now also possible to add custom backgrounds. There are 4 default backgrounds already included in the tool (Thx to https://arludus.itch.io/ for them!) and you can also add new custom images. You can do so, by changing the view of the screen:
Upload new images.
And then set them as a background in the color-modal.
You can also select between different "image-sizes" - original, stretch and fixed size.
"Original" will be displayed in the size of the original image.
"Stretch" will stretch the image to fit the game screen precisely.
"Fixed" means it will always be dispalyed behind the camera. That can look especially fancy with bigger levels which scroll and decorational elements one layer above :)
Some minor improvements:
- In build mode you can now press "p" to position the player at the mouse position. That might help you if dragging the player around feels tedious.
- Some UI improvements which you might encounter or not :P