Posted April 16, 2025 by rahisaurus
#bugfix #feature
Hi folks!
Today's update brings a slightly experimental feature - unloading textures while they're not used. I've done my best to test this on my own system with some fairly intense setups, and on some examples it can reduce the RAM usage down from about 2GB to 0.4GB.
If you enable this (in the advanced menu), expect to see a short lack of image while the texture reloads, especially if it's a very large one. To avoid this affecting things like your blinking and talking sprites, I've added a timeout which you can adjust (defaults to 10 seconds).
Please note that this will only affect the RAM usage. If your textures are massive, there's nothing I can do about your GPU usage, you should cut out transparent areas or otherwise shrink your textures.
Please report any crashes or breaking issues to me as usual.
Other bugfixes:
Thanks for using RahiTuber!