Posted April 15, 2025 by Slothful Media
This update centered mostly around tower development and room creation. While making some of the rooms I noticed there was some unsightly gaps that required fixing, which unfortunately took up nearly all of my time.
Once that was settled I finished making some new room templates nested with modular designs so I can quickly change a design across all variations of that room. Small rooms outlines nest into a variant with the internal platforms and colliders added, which finally nests into a finished template for the Room spawn Manager to draw from.
Lastly I got into some of the animations, correcting some of the players interrupt triggers. If the player jumps while they are sleeping or idle, it will immediately cut to the next animation and so on. I also received some of the enemy animations and placeholder replacements for the Mealwyrm formerly the Slug. While I was working on the Mealwyrm I update its State Handler to remove the "Attack" state. Where the Skeleton will run up to the player within range, then start swinging, the slug will charge relentlessly until you are dead, or it dies
This update also saw the addition of the Audio Manager and settings screen. Gamers can now choose to play with some music, or turn the sound off at their leisure.
What's a game without bugs. Needless to say I fixed many many bugs. Lots of which I didn't even list because they were tiny and weren't very interesting.
Updates: April 15th, 2025
v0.1.32
Audio
Art
Level Design
Enemies
Bugs