Posted April 15, 2025 by IronSami Studio
Hey everyone!
I'm Sami from IronSami Studio, and Iโm excited to officially launch BloodScreens Pro — a powerful, modular Unity tool for creating immersive blood screen effects in your game without writing a single line of code.
As a solo developer who's worked on everything from small Unity tools to full games, I know how important it is to have assets that are both powerful and easy to use. Thatโs exactly why I created BloodScreens Pro.
Whether youโre working on a brutal FPS, a survival horror experience, or anything in between — BloodScreens Pro helps you sell the damage with dynamic, procedural blood effects that feel intense, responsive, and cinematic.
This asset is all about immersion and simplicity. You get:
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Procedural Blood Screens
Each splatter varies in position, scale, rotation, and mirroring — no two hits look the same.
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Plug-and-Play Setup
Just drag it into your scene — no coding, no headaches.
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Custom Canvas Support
Easily integrate your own blood screen textures with full control.
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Display Modes
Choose between Overwrite or Overlap modes for how effects behave over time.
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Blood Flash Effects
Optional red screen flashes with pulse support to simulate impact.
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Low Health Feedback
Built-in visual indicators for critical health conditions.
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Pooling System
Automatically handles blood effect instances efficiently, even during rapid combat.
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Randomized or Sequenced Display
Go fully dynamic or keep it organized — itโs up to you.
๐ Documentation โ Full setup and usage guide
๐ฌ Join the Discord โ Ask questions, get support, and share feedback
This is just the beginning. Iโm already planning:
New blood screen styles and presets
Advanced URP/HDRP shader enhancements
Extra visual feedback effects for player states like poison, fire, or stun
Your feedback means the world — if you use BloodScreens Pro in your project or have suggestions, drop by the Discord and letโs chat!