Posted April 17, 2025 by Arekcuta
Flowrate’s planets were never meant to look realistic. They’re meant to feel alive.
This month, we’ve done a visual pass across nearly every aspect of the galaxy—from atmosphere gradients to landing site markers—to make everything more readable, colorful, and reactive without breaking the minimalist style.
Previously, some planets had muddy shading or unclear fuel markers. Now, we’ve updated:
Cloud layering for more dynamic atmospheres
Landing site highlights that pop better against the terrain
Atmosphere tinting that reflects each planet’s oxygen and pressure stats
Starscapes that are easier to differentiate when traveling
It’s still procedural. It’s still lightweight. But now it looks intentionally beautiful.
Some experimental features are in the works:
Aurora effects on high-atmosphere planets
Surface shimmer based on temperature
Burn marks at frequent landing spots
None of these are final, but they’re part of a bigger goal: make each planet more distinct, even if the mechanics stay clean.
Flowrate won’t ever be a high-fidelity game. That’s not the point.
But a stark, vibrant galaxy with tiny flickers of detail? That’s the aesthetic we’re aiming for.