Posted April 15, 2025 by ConcietedBlaze
#1.1
Mostly a clean-up and functionality update as I keep building the core systems out.
What’s New:
Enemies can now split into smaller ones starting around Wave 15.
The chance increases as you progress through the waves.
Added a maximum enemies on screen cap to help with performance.
The smaller split enemies don’t count toward this limit.
Escape key now pauses the game (alongside P).
Updated the version label to Alpha 1.1.
Tweaks & Fixes:
Rebalanced the enemy scaling after Wave 19 to feel smoother.
Accidentally left the max enemy cap at 5 during testing — that’s fixed now. Apologies to those who found the alien invasion... underwhelming." (hotfix)
Cleaned up a leftover shield powerup from the middle of the screen. (hotfix)
Slight adjustments to how shields behave when hit.
Thanks to anyone who tries it out. Still early, but getting there