Devlogs
MTD Alpha 2.8 - Better AI and Dialogue Revamp
changes:
- NPCs can now tell the difference between the sounds they make and the sounds the opposing faction makes
- Mixtape Delinquent (punk) NPCs have much more complex behavior now, and are generally more tactical and aggressive towards cops
- New Inquiry-based dialogue system, somewhat inspired by Morrowind. The regular dialogue doesn't have the cheesy voice acting anymore, but the player now has a lot more control and this will help keep scope in check
- fixed an accidental invisible wall in the first level
- Fixed various path-finding issues (apparently I didn't update the pathfinding to the new level geometry until now....)
- and probably other little things I'm not remembering rn!