Posted April 15, 2025 by Darthadox
Date: 15. 4 . 2025 (4 hrs later than expected)
PROJECT RELEASE
Activity:
- Constructed numerous scripts to aid in the game's functionality
- Added double-jump power, glide
- Further new objects such as jump pads, launch pads, animated turrets also added.
- Altered existing scripts to aid in smoother bug free gameplay (moving platforms now only move when stepped on, reset on death).
Notes:
Overall, I have implemented everything in the game design except the ability to kill enemies by jumping on them. I am already past the deadline and have decided not to add this feature for the sake of my sanity and to prevent even more delay.
It has been quite a learning experience scripting many objects into the game and making extensive use of events to trigger various functions. I have mostly followed the game design even with some design flaws left in i.e. some very difficult parts of the game. However, I did fix an unavoidable design flaw — some tiles were needed to pursue the beginning optional 'hard' path, without which the player would mostly fall into spikes.
Biggest Challenges:
Invested hours:
- 24-26 hours
Outcome:
- Final Build of project B