Posted July 31, 2019 by GamingPugsStudios
Mechanics:
-Gatehouses are now open by default
Balancing:
-Reduced the knights recruit costs to 500 (before it was 600)
Bugfixes:
-Soldiers did attack their owner
-You could turn the chat in the lobby invisible
-When getting stuck and teleported woodcutters turned of their brain
-The chatlog was shared with other players
-in multiplayer the other players glitched through the ground sometimes
-When attacking a spawner in multiplayer there spawned way too many enemies