Posted April 14, 2025 by Stephen Rockett
Overview of Patchwork Pastry So Far
The last seven or so months have been really busy for me as a solo developer. I have learned a considerable amount about iterative design, player perceptions, complex system design (with often simple solutions), and some other technical challenges.
While this game design journey has been undertaken so far as a solo game developer (game design, coding, system creation, 3D/2D asset design, bug fixing), I have worked with others:
The game is also quite different from where it was a few months ago - the most significant gameplay/interaction change, in my opinion, has been moving from a fixed camera angle to a first-person mode. This development log explores the current game (in its early Beta stage), as well as some of the additions and changes for an updated game experience. The game is set to release in November of this year (2025), with a few planned updates to come over the following year.
Figure 1: Load Screen for Current Playable Version
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What Can You Play Now?
The current stage of the game allows the player to bake products, purchase ingredients, walk around, and sell to NPC customers - the entire game loop. Some of the most interesting aspects of the current game include:
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Additions to Come
Some of the updates to improve the Beta (v0.22.1) include:
So, that’s all for now. In the next couple of weeks and months, development will continue. It feels like such an achievement to have reached such a developed stage of the game where polish and asset development slowly become more important. The game will also be showcased at a few events in the coming periods, which will be quite a fun experience. I’ll keep posting updates, and there will be a design video in the next few weeks.
- Stephen Rockett